So, I found a way to make this more stable and more complicated removing the drivers that were not working well at high speed, now is just constraints.
#blender3D#animation#b3d
One of my fav part of this Landing Gear rig Ill be doing in #Blender3D is that you can easily set the start and end position and rotation of the arms is going to still working, easy to adapt to a requierd surface.