IO Interactive

@ioi_studios

We make games about fantasy, assassins, medicated psychopaths, Bond and cute ninjas. We're complicated but loveable. And we’re hiring! 👇👇
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We are saddened to hear about the continuous layoffs in the games industry. If you've been affected and are looking for a new challenge, we're hiring across all teams: design, animation, production, tech, and more, on both Project 007 and Project Fantasy. We offer a hybrid work setup and competitive relocation packages for moves to either of our 5 studios. Find our open roles here: http://ioi.dk/careers
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4 months ago
Did you catch the wave of creativity at last year's IOI Week? The special week was bustling with over 80 unique projects and activities! This video recap highlights gems like Swap Bots and Cats with Bats and offers a special glimpse into the chilling horror project Miasma! Dive deeper on IOI Week and Miasma with us here [Link in bio] Want to join the adventure? Explore our open jobs: ioi.dk/careers Disclaimer: As part of IOI Week these unofficial projects were made for exploration and learning and are not related to IOI game projects. Everything was created in 4 days and presented on the day, 22/08/23.
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4 months ago
Meet our team at Develop:Brighton July 10-11th to explore the opportunities at IO Interactive. Find us at stand D16 or look out for Marina, Gizem and Lucas. We're eager to connect with you!
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2 days ago
Big thanks to everyone who joined us for the sunny IOI Malmö Audio Meetup! It was an absolute pleasure hosting you! Dominic opened the doors to our new top-class audio studios, and Ciaran and Gabriel shared insights into how we create detailed audio environments in Glacier!
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7 days ago
Meet Beatrice Harty, Lead Character Artist on the 007 Project at IOI Malmö since 2022. She talks about what the best thing about Malmö is, and tells us about her favorite event at Malmö IOI.
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15 days ago
Meet Olivia van den Born, Senior Level Designer on Project 007, and at IOI Malmö since 2019. She shares her opinion on why people should join IOI Malmö, and gives some useful advice for new starters! Learn more about IOI Malmö's 5th anniversary: https://bit.ly/3xi0M59
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20 days ago
Today is the International Day of DDX3X Syndrome! In collaboration with @asociacionddx3x , we opened our IOI Barcelona Studio on Sunday, June 9th, to celebrate their annual gathering. It was a wonderful day, bringing together families, parents, DDX3X children, and their siblings. The event was a great success, featuring a variety of activities. A workshop, led by a renowned family therapist was offered to parents, about how to look after yourself as carers, giving them plenty of self-care tips and advice. Meanwhile, all the children enjoyed themselves on the patio dancing with soap bubbles, playing table football, basketball, having their faces painted and playing videogames! Learn more about Asociación DDX3X España and their work: bit.ly/3xcHNci
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21 days ago
After the continuing success of our previous events, the fourth edition of the IOI Knowledge Bar in Barcelona was a huge success! IOI Designers Andre Garcia and Antoine Cabrol, and, our special guest Matthew Clarke, Game Director from Smilegate shared their expertise on crucial game design rules, creating a sense of speed in 3D games, and communicating gameplay intentions. The evening was filled with insightful talks, networking, and, of course, drinks and pizza! Thank you to everyone who participated and made this event unforgettable. See you at the next Knowledge Bar! 🌴
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26 days ago
Meet Garima Chauhan, a Character Artist who joined IOI Malmö in 2021. Listen to her give advice to newcomers at IOI and talk about the communities at the studio. #lifeatIOI
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27 days ago
As we celebrate IOI Malmö's 5th anniversary, we've sat down with some of the devs to learn more about the studio. Meet David Böttiger, Junior UI Designer who joined IOI Malmö in 2019. Listen to him share his first memory at IOI and talk about the work culture at the studio. #weareIOI
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29 days ago
A few days ago, IOI participated in the Fair Game Project event in Malmö, fostering gender balance and collaborative leadership through the upskilling and empowerment of women in game careers. Our talented team shared their insights and experiences: * Mina Mirhosseini, Junior Level Designer: From Blueprint to Reality: Finding the Confidence to Design * Beatrice Harty, Lead Character Artist: A road towards Character Art * Louise Pri, Producer, Perina Torbarina, Associate Producer, Kristine Helgeland, Producer, Cristina Vega, Exec. Technical Producer shared their collective experiences in technical game production in a shared panel talk. Thanks to Fair Game Project for hosting this event, and to everyone who joined us!
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1 month ago
Celebrating 5 amazing years with the best team under the Malmö sun! ☀️🥂 Read the anniversary article: https://bit.ly/4dXffnF
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1 month ago