Pyramido, in which you are drafting coloured tiles and placing them in ever smaller layers, hoping to score large areas of each colour with icons on them. While I did like the game, I thought the player interaction was kinda negative. Each turn when you add to the tile choices, you are only trying to NOT help the player to your left. This felt like it could have been a better experience - something positive to do each turn instead of something purely negative. Could have used some more development I think to improve on that aspect of the game.
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