Ezra & Nehemiah is the latest release from
@garphillgames in their Ancient Anthology line that deviates from the trilogy model that characterizes their most popular games.
For the uninformed, this line features art from
@samphillipsillustration and reflects a more realistic style fittingly paired with its real world theming.
I've heard E&N described as a greatest hits of sorts with Shem incorporating some of his most innovative mechanisms from his beloved West Kingdom trilogy into a single game. I think it's a helpful and reasonable elevator pitch to someone curious about how this game plays.
A variable card slot system reminds slightly of Viscounts, committing Levites for an engine building gain harks back to the cathedral of Architects, and the fortification system similar to Paladins.
That is not to say any of it is derivative. None of it feels directly plucked from another game. It is truly its own game but it is a highly modular euro, mechanically speaking. I couldn't help think of Feld as I played because of E&N's many tracks, mechanisms, scoring opportunities, and diversity in strategy.
It's a massive game that takes a lot of time to absorb and teach. No one aspect feels complex but there is a real difficulty in connected dots for a cohesive strategy. One the one hand, targeting each of the three key main actions is necessary due to the diversity of the cards yet specializing will reap the largest benefits.
With a game that has a set number of turns, it seems the trick is avoiding being spread too broadly and it can be difficult to obtain the key resources you may need. It's a game that truly opens up potential for experimentation but also somehow feels formulaic.
I found myself enjoying this more than the South Tigris series but not as much as the West Kingdom. I think an easier teach and a shorter game length could have pushed it up even higher for me. Have you played Ezra & Nehemiah? What do you think?
Thanks to
@garphillgames for sending a review copy!